Motion
All is in flow
Since the end of 2023 I focus on realtime animation with the node-based open-source software Tooll3 and for specific usecases VVVV and the simulation extension FUSE for interactive Installations, Trade Shows, Music Videos and Art Projects, that combine sculpture and digital media.
Together with Susanne Kohl I created UrbanFlow.art where we work on Media·Art and installations.
My latest works you can always find on Instagram and YouTube.
Both are based on C#/.NET and HLSL and allow the fast development of custom operators and compute- and pixel shaders for all kinds of effects.
I also use Cables.gl, a fascinating node system for graphics programming inside the web browser, that is based on JavaScript and GLSL.
With these applications I can create complex animations that use the full power of current graphics cards and run smoothly in 4k with 60 fps with millions of particles while being able to react to sound and other data sources in realtime for live interaction and input.
I also show some older works here that were important milestones in my 3 decades of 3D.