It's all about the Flow...
Flowing, semi-organic forms are what I love. Smooth surfaces accentuated by clear edges and wherever possible, reduction and simplicity - although those can sometimes be rather complex and detailed, like a tree in nature, and still somehow be simple.
For this I use on one hand generative, procedural techniques to make complexity controlable with algorithms, code and nodes, on the other hand I use manual subdivision surface modelling and CAD/NURBS for precise construction.
For the rendering of images I love unbiased renderers, which simulate physically correct lights and how they bounce off surfaces for a smooth and realistic look.
For prototyping I have two FDM 3D-printers to directly test and feel designs as they evolve.
Enjoy the Galleries!