Code
& Nodes
In addition to more manual ways of designing things I also enjoy doing so with code. Be it VEX in Houdini, C/C#, HLSL/GLSL or visually through the usage of node systems.
Currently I take a deep dive into C# and HLSL writing operators and compute- and pixel shaders for Tooll3.
This open source project makes it very easy to create realtime animations through a node graph that run fluidly in 4k with 60fps on a good graphics card and stay fully interactive.
This way, they can react live to music and other external data and events.
Also see my motion pages.
It is very satisfying to contribute to such a community effort.
But mostly I'm showing some older projects here from the archive that I find interesting.
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